More work for my Abhorsen series! Credit to the wonderful writings of Garth Nix and 'The Old Kingdom Trilogy'. Truly awesome reads :D
Showing posts with label concepts. Show all posts
Showing posts with label concepts. Show all posts
Tuesday, March 11, 2014
Concept Design for The Abhorsen - The House
It's been a while, but that's because I was busy re-locating to Seattle, WA! Woohoo!
More work for my Abhorsen series! Credit to the wonderful writings of Garth Nix and 'The Old Kingdom Trilogy'. Truly awesome reads :D
More work for my Abhorsen series! Credit to the wonderful writings of Garth Nix and 'The Old Kingdom Trilogy'. Truly awesome reads :D
Labels:
abhorsen,
concepts,
garth nix,
illustrations,
sabriel,
the abhorsen,
the house,
the old kingdom
Thursday, August 8, 2013
Concept Design for The Abhorsen - Bells Design
so i've been working on creating my own interpretations and designs of props and environments from the Garth Nix trilogy 'Abhorsen'. really awesome books that basically deal with zombies in a medieval era and a believable magic concept, i highly recommend them. here's my first design:
the Abhorsen is a necromancer on the side of the living that wields these 7 powerfully magical bells to fight the risen dead. when rung, each have a different effect on the entity its chime is directed towards.
like i said; really great books. go read them.
more to come soon!
the Abhorsen is a necromancer on the side of the living that wields these 7 powerfully magical bells to fight the risen dead. when rung, each have a different effect on the entity its chime is directed towards.
like i said; really great books. go read them.
more to come soon!
Wednesday, June 12, 2013
Hourglass [Purgatory]
a while ago, i finished an hourglass design for a friend's animation project. with that done, he then asked if i would design a dead city (his idea of Purgatory) that would reside in the bottom bulb. here are the final designs we came up.
as always, crits and comments welcome! ^_^
as always, crits and comments welcome! ^_^
Saturday, April 20, 2013
Jack Frost's Forest (1979 Redesign)
The final project for my Sketching for Environment class was to redesign a space from the 1979 Rankin & Bass Jack Frost stop motion animation. I got Jack Frost's Forest, which is where he first meets Elisa, his love interest and main motivation throughout the film.
The villain of the film, Kubla Krauss, is said by the very poor and unfortunate townspeople to own everything in the land; down to the last brick and tree. His army and servants are all mechanical, coal burning robots he's manufactured. With that in mind, I thought this forest could have been partially destroyed and Jack Frost takes it upon himself to transform it into a beautiful place for the townspeople and children to visit during the harshest, most miserable time of the year.
The villain of the film, Kubla Krauss, is said by the very poor and unfortunate townspeople to own everything in the land; down to the last brick and tree. His army and servants are all mechanical, coal burning robots he's manufactured. With that in mind, I thought this forest could have been partially destroyed and Jack Frost takes it upon himself to transform it into a beautiful place for the townspeople and children to visit during the harshest, most miserable time of the year.
Sunday, January 13, 2013
Hourglass Concept Design
did an hourglass design for a friend's animation, very stoked to see it all animated and stuff :D had a lot of fun figuring this design out and even more fun getting back into the painting saddle!
crits and comments welcome! :D
crits and comments welcome! :D
Tuesday, October 2, 2012
Sunday, September 30, 2012
Kunoichi
some designs i did for a perfume label for IndieCade. thanks to the wonderful Beverly Sage for contacting me about this small but super fun gig!
this is the one they decided on:
and then i decided to throw some texture in thurr, and then they went with it:
this is the one they decided on:
and then i decided to throw some texture in thurr, and then they went with it:
Wednesday, July 25, 2012
figures and assassins
my figure drawing hwk (gotta keep going!! :D) thus far this week, plus a quick and super basic sketch i did today. finally met Azrael in Arkham City; not super impressed with his design, but it got me motivated to try the sketch.
Monday, July 9, 2012
Lotus World
hooray! finished it! ^_^ onwards, to the next one!
development thumbs and archway design silhouettes:
development thumbs and archway design silhouettes:
Monday, June 4, 2012
Blacksmith's Workshop
Sunday, May 20, 2012
Graphic Elements
little project i started a while ago, trying to design things in a simpler and more graphic way.
left to right: fire, earth, metal, wood, water, air.
left to right: fire, earth, metal, wood, water, air.
Tuesday, May 8, 2012
Foras Once More
i decided to fiddle around with his design just a tad more and settled on this. really excited to begin the final illustration :D
Monday, May 7, 2012
Foras
more development on President Foras. I'm very excited to do a line drawing and paint him up soon >:D
head designs:
full character:
head designs:
full character:
Monday, April 2, 2012
President Foras: gettin' there
first-and-almost-second pass on my take on President Foras. here's a description from Wikipedia about him:
"In demonology, Foras (alternatively Forcas or Forrasis) is a powerful President of Hell, being obeyed by twenty-nine legions of demons. He teaches logic and ethics in all their branches, the virtues of all herbs and precious stones, can make a man witty, eloquent, invisible (invincible according to some authors), and live long, and can discover treasures and recover lost things.
He is depicted as a strong man."
"In demonology, Foras (alternatively Forcas or Forrasis) is a powerful President of Hell, being obeyed by twenty-nine legions of demons. He teaches logic and ethics in all their branches, the virtues of all herbs and precious stones, can make a man witty, eloquent, invisible (invincible according to some authors), and live long, and can discover treasures and recover lost things.
He is depicted as a strong man."
Monday, March 26, 2012
Monday, February 13, 2012
grenade!
new concept for Blink! grenades for the game's enemy unit!
here's the final concept sheet:
and here are the process passes:
here's the final concept sheet:
and here are the process passes:
Tuesday, February 7, 2012
some more concept work
another prop concept for the student project i've been working on; the warehouse section's mechanical crane arm.
here's the concept sheet:
and here are the process passes drawn over a screenshot of the warehouse:
here's the concept sheet:
and here are the process passes drawn over a screenshot of the warehouse:
Saturday, January 28, 2012
Wednesday, December 14, 2011
high priestess character concept
i had a dream about rectangles and i had the desire to design some kind of clothing that was really rectangle heavy, paneled and all that. it turned into a character concept for a high priestess specializing in healing arts as dictated by her outer veil's blue stripes. I have a whole thing about how people would rise up in the ranks in the temple and what colors and patterns would signify what specialty they are, but i'm too tired to get into it here, hahaha!

Tuesday, December 6, 2011
production painting: Enclave
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